

I personally ran some comparisons by playing songs with specific difficulties on both the Switch and a button-layout configured Steam Deck, and the difference between the two was very noticeable. This bares a similar feel to the record scratch in IIDX. They even added a brand-new note type where you are tasked with flicking one of the analog sticks either left or right. Of the songs in the Switch version, Lyrebird Studio went the extra mile by modifying all the note charts to be more suited for the Joy-Con button layout. On the other hand, whereas the Switch version has very few unlockable songs, there are about 90 tracks in total, with the likelihood of DLC being released further down the line.


On the one hand, the Steam version appears to have more songs, but many of them need to be unlocked through play with in-game currency. Quite possibly, the most important thing to compare would be the song list, and I find myself in a weird place with this one. The truth is, after briefly comparing the two releases, I came across numerous differences that should be noted, as they will likely impact which version you choose. If you are a Steam gamer, you may be asking yourself why you should consider the Nintendo Switch release even though the game was previously released on Steam some months ago, along with some currently available DLC. Although I’m pretty sure that I’ll likely never manage to beat any songs on the most demanding “Quasar” difficulty level, I don’t exactly care as I’m quite content with completing songs in lower difficulties until I eventually reach my natural skill ceiling. The sensations of “One more play!” or “OH, COME ON! I can do better than that!” are quite plentiful in my play experience as I work towards the coveted “PB” ranking on my favorite songs. That is, after a quick and easy button calibration from the options menu to ensure that I have no one to blame for my off-timed button presses but myself. I was already fairly receptive to the idea of playing this game due to my love of the genre in general, but seeing familiar songs such as Crossing Delta and Life is Piano – songs I’ve played and enjoyed in Pump It Up XX – quickly brought me into the fold and tapping out S rank Lvl. The game provides you with many options to customize your experience, such as speed modifications to control how quickly the notes move across the screen, different note skins, and even a variety of optional in-game widgets to add a little personalization to your sessions. This results in an added level of complexity that you must watch out for as you progress through the song. When this occurs, the right button of the left Joy-Con and the left button of the right Joy-Con can be used to react to its associated notes. This is pretty standard in the genre, but the gimmick that allows Sixtar to stand out from the crowd is the addition of a fifth scale that will occasionally appear in the middle of the screen. Each face button corresponds to a specific scale, while the trigger buttons react to a different type of note that appears across the two left scales or the two right scales, respectively. The gameplay of Sixtar Gate: STARTRAIL primarily consists of pressing four of the Joy-Con face buttons and two trigger buttons to match the timing of notes falling vertically down four scales in time to the music. The stakes are high in this game, satisfying my itch for rhythmic finger tapping to original music on the go, but did it rise to the challenge set before it? Well, let’s dive into this together and find out exactly how it measures up! So, with my most recent non-series anthology music game on Switch being Muse Dash from way back in 2019 or so, I was ready for something new, and, at long last, it arrives in the form of Sixtar Gate: STARTRAIL by Lyrebird Studio. It is especially joyful when the game features music that is unfamiliar to me because it means that my ears will soon be subjected to new auditory wonders that I would have missed out on had it come to me via any other format of media.
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The concept of striking a series of buttons to the beat of a tune carries a certain allure that I will never shake off. Rhythm games have been my raspberry jam ever since I was exposed to the likes of Parappa the Rapper, Bust A Move, and Pop’n Music 2 many years ago. Sixtar Gate: STARTRAIL Review: Come Along On a Fantastic Voyage!
